![]() With the Ascension expansion and the introduction of the ‘Excavator’ Mining Drone – Rorquals have become the highest yield miners in the game. On the other hand, keeping the Industry index above 5 requires a large volume of mining per day, and is thus unlikely to happen if there are only one or two miners spending a few hours a day on mining. You don’t need to wait for an asteroid belt to slowly fill up again, it pops in brand new and pristine. ![]() This allows you to move to the new cluster and keep mining. The Colossal Asteroid cluster is the largest anom and has the most abundant rocks with the most ore in them and takes a good bit of mining to clear out, but the best feature of nullsec sov for mining is that when you mine out the last rock in an asteroid cluster, the cluster respawns within approximately 5 minutes. Mercoxit also spawns in the Large, Enormous, and Colossal asteroid clusters. Level 4 industry index spawns the Enormous Asteroid Cluster, and level 5 spawns the Colossal Asteroid Cluster. The +5% and +10% ore variant asteroid clusters spawn in the appropriate truesec systems for the level 3, 4 and 5 index/upgrades. If the system’s truesec is below -.86, you can spawn the Large Rich Asteroid Cluster which has the +10% ore variants. If the system has a truesec of -.46 through -.85, you will get the +5% ore variant asteroid cluster – the Large Potent Asteroid Cluster. When you get the industry index to level 2 and install the Ore Prospecting Array 2, the Medium Asteroid Cluster will spawn. Once the industry index is level 1, you install the Ore Prospecting Array 1 into the IHUB, and as long as the index is above 1 after downtime, the Small Asteroid Cluster will spawn. IHUB upgrades are required for the nullsec ore anomalies to spawn. The usual progression is mining in the normal asteroid belts to get the industry index to 1, and then installing the IHUB upgrade. The Industry index also decays at 1% an hour, so there is a certain amount of mining per day that is required to maintain any index level. In order to get to Industry index 1, only a small amount of mining is needed, but the amount of mining needed to progress through the indexes increases per level. There are 5 levels of the industry index and get to each level a certain amount of mining needs to be done. The index we are concerned with in this guide is the Industry index. This website can help illustrate how indexes influence the ADM and how increasing a system’s ADM makes it more difficult to attack. These indexes have multiple purposes – together they comprise the Activity Defense Multiplier(ADM) of the system and the higher the ADM the longer it takes for an attacker to take the system and the harder it is to take. Note: an IHUB must be installed in a system for the system to benefit from raising of indexes. The third is the Industry Index which reflects how much mining is done in the system. The second is the Military Index which is an indicator of how many NPCs have been killed over time in that system. The first is the Strategic Index, which is an indicator of how long the alliance who owns the system has owned it. This is a measure of how hard it is to take a system away from the current owner and is made up of three indexes. One of the mechanics of null sov is the Activity Defense Multiplier (ADM). For mining purposes, the important structure is the IHUB, as it is what allows the improvement of a null system so that mining anomalies spawn. ![]() ![]() What this means is that alliance takes over space which is either unowned or owned by someone else and installs system structures called a Territorial Claim Unit (TCU) and/or an Industrial Hub (IHUB). Much of the best mining in Eve is done in null – but not just any null – in null space owned by a sovereignty(sov) holding alliance. ![]()
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